Ori and the Will of the Wisps
One could paraphrase my review of Ori and the Blind Forest by saying that, while I enjoyed it, it just didn't have the same magic that other Metroidvanias have had for me in the past. Ori and the Will of the Wisps, on the other hand, absolutely has that magic. Building off of the narrative and gameplay foundations of the previous game while taking everything up a few notches, this ended up being one of the most gripping experiences I've had with the genre yet! While the first game had a particular few design choices that really stood out to me, Ori and the Will of the Wisps went a different direction with pretty much all of them. I was skeptical of these changes at first, but I think they were ultimately the right move for this game. Instead of being able to manually save anywhere with one of Ori's spells, the game relies on generous auto-saves and save stations. I was worried about trusting my fate to auto-saves, but there were far fewer instant-death traps than there wer...