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Showing posts from January, 2026

TUNIC

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It was a long road to get me excited about a game like Tunic. Because of my growing love for the Ace Attorney games, I was looking for something that would similarly require deductive skills. Because of the video game music compilations I was listening to at work, Outer Wilds was sitting patiently in the back of my mind, even though I knew almost nothing about it. When Outer Wilds came to Switch and I learned that it was all about making discoveries and using clues to solve mysteries, I had to try it. Soon after, it became a serious contender for my favorite game of all time, and I wanted more. In my obsessive consumption of Outer Wilds discussions on YouTube, I noticed that Tunic would often be mentioned in the same breath. Unfortunately, it didn't have an in-game log like Outer Wilds, so if I wanted to play Tunic the right way, I needed to use a real-life notebook. Up until this point, I have actively avoided games that require me to put pen to paper, but Tunic wouldn't disl...

World of Goo 2

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I don't think I've ever been so blind-sided by a game announcement in my life. I've been surprised by the short time between Xenoblade releases on Switch; I've been hyped for Ace Attorney games finally getting an English localization; this, however, is the first time a formative game from my childhood got a surprise sequel nearly 16 years after the fact. Before I bought it two or three more times on other platforms, the original World of Goo  was gifted to me by my aunt via a CD-RW she put together herself. I was a bit too young and inexperienced to recognize the dubious origin of that Sharpie-labeled disc at the time, but I wasn't too young to pop it in our family PC and stack some goo. Thus, my lifelong appreciation of tiny sentient goo balls began, and I'm thrilled that I was finally able to bear witness to their triumphant return! World of Goo 2 was immediately familiar and nostalgic. From the 2D Boy splash screen to the goo world itself being used as a menu...