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Showing posts from May, 2023

Star Wars: Republic Commando

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We had a plethora of Star Wars games on our Xbox when I was a kid. My dad, my younger brother, and I would play through most of them so many times that they literally had nothing left to discover, but then we'd just play them again! There was one exception to this phenomenon, but it wasn't due to disinterest. I loved watching my dad play Republic Commando, but as a kid, I couldn't get further than the first couple of chapters. The coordinated, team-based combat with surprisingly powerful enemies is incredibly intense and deserves a whole TV show on its own. Unfortunately, those surprisingly powerful enemies were too much for little old me to handle, and I was relegated to the audience. My appreciation for the game never dwindled though, and now that I have a little more experience with first-person shooters and games in general, I'm ready. Republic Commando introduces a new type of trooper in the clone army. Commandos have more training, better weapons, additional impla

Super Mario Kart

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When I was a kid, my dad scored a SNES and a pretty sizable collection of games for a price that would practically be illegal in today's market. He played that thing with me and my brother until we literally couldn't get it to work anymore. After that, even though I loved the games, they were just sitting around like paperweights. It wasn't until I was browsing GBA games at our local game shop that I learned there would still be a way to play all those SNES games again. Sitting on the top shelf behind the counter was the beautiful Yobo FC-16 Go. Allowing for both handheld and TV play (with wireless controllers included?!), our SNES library could be an option again! Needless to say, my GBA was not getting a new game that day, and I buckled down to save up the money for that shiny new handheld. As bulky as it was, that machine was one of my favorites for a very long time. I played Turtles in Time on the minivan TV with my brother, handheld Super Mario All-Stars in the living

Super Metroid

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I was almost afraid to start playing Super Metroid. Having truly started my Metroid journey with two more modern remakes of the previous games, I didn't want another A Link to the Past situation on my hands. So many people hold this game in such high regard, but would archaic design tropes or cryptic objectives push me away from the same conclusion? Unfortunately, the answer to that was ultimately yes. My first attempt at Super Metroid was almost entirely walkthrough free, and I made it about halfway through before I just couldn't figure anything out anymore. I took a break for a few months, then came back to a fresh playthrough with a walkthrough this time. While that really detracted from the search action that defines games like this, I'm glad that I got the chance to play all of Super Metroid without losing my mind, or spending hours trying to figure out what to do next, and I generally had a good time doing it. Despite it technically being the oldest game in the serie

Super Mario Land 2: 6 Golden Coins

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Over the years, I had built up quite a reputation for Super Mario Land 2 in my head. It seemed like everyone who had played it felt like it was incredible, or even on par with the console releases. Relative to its status as a Gameboy game, I would certainly agree. However, taken on its own merits, I'd say that Super Mario Land 2 is a bit overhyped. That doesn't mean I dislike it or think it's a bad game, it just means that I don't think it's fair to stand this up to Super Mario Bros. 3 or Super Mario World without considering its context. The first Super Mario Land game was released as a launch title for the Gameboy, so everyone was still trying to figure out how to make games for it. This led to some unique design choices and technical quirks that I don't think we would have seen if the game came out later in the system's lifespan, yet they became integral to the Super Mario Land identity. Super Mario Land 2 may have had the extra development time needed