Metroid SNES
Before I get started, I want to make it clear that this is a review of Infidelity's SNES port of Metroid, not the NES original. As part of his long-running porting project, this version of the game takes advantage of the SNES's increased power to eliminate all slowdown and sprite flickering found in the original. In addition, thanks to the MSU-1 virtual coprocessor, you can select one of four soundtracks to play behind the game (I chose the Japanese Famicom Disk System version). However, my biggest reason for choosing Infidelity's port wasn't the smoother gameplay or the improved music. During the porting process, Infidelity will occasionally add optional quality-of-life improvements to his releases. These upgrades modernized the NES original Metroid just enough to make it fun to play without betraying its spirit. The save system from the Famicon Disk System release was re-implemented here, so you don't have to copy down passwords anymore. A new pause menu accessed ...