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Showing posts from December, 2021

Owlboy

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It took me way too long to get to Owlboy . There are so many stellar indies on my backlog that continue to get usurped by the bigger-name games. It's a lot easier to talk to friends about big-budget AAA games since they are so much more likely to have played them, but less recognizable games like this can pull off some really special things. I only chose to start  Owlboy after owning it for nearly four years because I wanted a shorter game to fill the short lull before Christmas beefed up my library again, but I found that the game actually helped me to better appreciate the value of well-crafted independently-developed videogames. Owlboy is a story-oriented platformer that feels incredibly polished, no matter what angle you consider it from. You play as an owl named Otus, and, along with his friends, you go on an epic adventure that covers important themes, like loss, forgiveness, acceptance, and redemption. The characters and their animations can often feel comically over-the-t

Skylanders: Imaginators

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Skylanders as a series holds a lot of nostalgia for me. I got the first game for Christmas when it came out, and played the series for years with my dad and brothers. In that time, we collectively amassed nearly 200 figures, all of which I recently rediscovered. Aching to relive that nostalgia, but not wanting to glue myself to a couch, I decided to play the only game in the series to make it to the Nintendo Switch . As the last game in the series, I expected some changes and growth in Skylanders Imaginators  that would bring the series to a new level, but I was surprised to find that it really just rehashed the story and mechanics of the first two entries, while adding light platforming of Swap Force . Like every other game in the series, Skylanders Imaginators asks you to protect the Skylands from the immature, power-hungry villain, Kaos. Instead of doing this with a set player-character, you can play as any one of the Skylanders released throughout the lifetime of the franchise,

Cats & Soup

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I've recently tried to stay away from incremental/idle games. I've consistently had the problem of getting sucked in, even though I wasn't actually having any fun. I feel accomplished when I can see the numbers climb, but when the gameplay boils down to tapping an upgrade button and waiting, there's not much of a reason to keep playing. Every time I played one, I would eventually figure that out and move on, but only after having already wasted hours of my time. Purely for the sake of the adorable aesthetic, I gave into  Cats & Soup , but I'm still deciding if it was worth it. While it does some things that other incremental games are too lazy to commit to, like hosting passable minigames or offering a degree of customization, Cats & Soup ultimately ends up being the same as any other game in the genre. The cats are adorable, and they're what drew me to the game; it's obvious that a lot of care went into designing the little critters and their anima

The Jackbox Party Pack

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If you've been to a party in the past five years, you've likely played a Jackbox game at least once. With eight Party Packs available on every major platform, they offer a ton of accessible fun. However, if you have somehow managed to avoid this whole series thus far, you have a little catching up to do. Luckily, while some of the later games have a steeper learning curve, but the first Party Pack is very approachable, and still a lot of fun! Jackbox Party Pack 1 is home to five games that I categorize into three groups. You Don't Know Jack 2015 and Lie Swatter are pure (albeit comedic) trivia, Drawful and Fibbage XL are creativity-focused competitions, and Word Spu d is a fairly straightforward word game. Lie Swatter and Word Spud were never very interesting for me, but the other three can be absolute blasts when playing them with a good group of friends or family. The Party Pack works by selecting one of the five included games and launching a lobby via the devi

Pikmin Bloom

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Niantic 's biggest hit came out of a partnership with Nintendo . With the perfect balance of familiar and new mechanics, propelled by its world-famous branding, Pokémon Go has kept the company alive for half a decade. Unfortunately, none of its other games have managed to have the same impact, with one already shut down and another in its end-of-life. While I had big hopes for Pikmin Bloom and its revival of one of Nintendo 's dormant franchises, I foresee it suffering the same fate before long. While the game is definitely cute, there's nothing here with the staying power of Pokémon Go, or even Wizards Unite . Where Niantic 's other games are all about doing things while walking, Pikmin Bloom is pretty much just about walking. You grow new Pikmin by walking, you earn the in-game currency by walking, you activate flowers (the equivalent to Pokéstops or Inns) by walking, and you level up by walking. The goal of the title seems to be to foster a community around the

Pokémon Masters EX

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The biggest draw of the mainline Pokémon series for me is the collecting. I get a lot more enjoyment out of filling out the Pokédex than I do out of crafting the perfect team. However, sometimes a good old-fashioned Pokémon battle is just what I need. This urge really picked up for me once news about the Sinnoh remakes and Legends: Arceus started dropping more regularly, but I didn't want to start playing a whole mainline game with those right around the corner for fear of getting exhausted by the formula. That's when I remembered Pokémon Masters . I had previously passed it up thanks to its focus on battling over collecting, but suddenly it felt like the perfect fit. The battle system in Pokémon Masters EX  is far from traditional, but it works well and offers some unique nuance relative to the standard format. To start, battles are no longer one-on-one, or turn-based. Instead, you'll be directing three Pokémon , with the assistance of their trainers, in real-time figh

Kitty Letter

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The folks behind Exploding Kittens have been pretty active over the past few years, releasing numerous new games alongside half a dozen expansions to their original smash hit. Kitty Letter finds itself in that growing library, but it stands out as the only video game (other than the digital version of Exploding Kittens itself). I only downloaded it because it looked like a funnier version of an addictive mobile game my wife used to play. I really had no idea what I was in for. Kitty Letter is a competitive word game with tower-defense-style mechanics. You can play against real people, but I feel like that lowers the experience to that of a simple competitive mobile game but with The Oatmeal art. It's the story mode where this game really shines. Gameplay-wise, it's really just a set of levels designed to ease you into the game's mechanics. However, the narrative is absolutey hysterical. Never before have I enjoyed eating expired, uncooked fish, or writing nasty online

DOOM

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From the moment you pick up Doom , you're in the action. Actually, you don't even get any sort of exposition or context until you complete the entire first episode. Normally this kind of disregard for storytelling and world-building would disappoint me, but it feels perfect here. I'm definitely a sucker for a good story and an engrossing world, but Doom taught me that sometimes getting in the zone and wrecking house can be pretty good too. On paper, Doom really isn't my kind of shooter. When playing an FPS, I prefer to play smart and deliberate, making all of my choices cautiously, or based on well-planned strategies. Doom instead requires quick thinking and on-the-fly reactions, punishing you for moving too slow or playing it too safe with your resources, especially later in the game. That's why I was surprised at how much I enjoyed the whole thing. I would occasionally fall back into my habit of planning and risk management, fail, and remember how to play again.

Upland - Property Trading Game

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I first picked up Upland at the peak of my cryptocurrency hype. It advertised itself as a blockchain-based property trading game, which seemed right up my alley at the time. However, this was far from the game I was expecting, and the manipulative money-squeezing practices made it pretty easy to drop after just a little while. Without the gross commercial tactics, this could even have been a really fun game, but as it stands, I can't see it ever reaching that point. Plus, the "blockchain" technology that they were advertising was essentially just their backend database for keeping track of who owned what, which I found to be pretty disappointing. The main goal in Upland is to fictitiously trade real-world properties in order to earn a passive income that lets you trade even more. That sounds like a lot of fun to me, but the implementation killed it right out of the gate. When you start the game, you're gifted enough in-game currency to buy a small starter property a

DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition

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Square Enix really knocked it out of the park with this one. I try not to play 80 hour RPGs too often, just because I have so many games in my backlog that get held up by titles like this, but every once in a while I just have to give in. My original plan was to slowly make my way through the whole Dragon Quest series and reach this one eventually, but I heard too many raving testimonies to not play it while it's still relevant. Gameplay-wise, I pretty much knew exactly what to expect, but the breadth of the story and the depth to the characters surprised me. When it comes to modern RPGs, I typically expect impressive, fleshed out narratives that pick up the slack for their less impressive battle systems. With "pep," a temporary boost to party members' stats that can be sacrificed for powerful group attacks, being the only thing that separated the combat here from the first Final Fantasy , I figured out pretty early that it would be the same here. The story started