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Showing posts from February, 2025

The Great Ace Attorney 2: Resolve

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When I reviewed the first Great Ace Attorney game , I said it had a story to rival the finale games from both mainline trilogies. While that remains true, it pales in comparison to Resolve. While a bit soapy, this game was a roller coaster from start to finish. The twists and revelations often left me flabbergasted, but led into a conclusion that pulled together all the threads from both games, capping off an incredible duology. Now I know for sure that this will be the starting place I recommend for anyone curious about the Ace Attorney franchise.  Once again playing as Ryunosuke (and Susato, for a chapter), you'll be tackling more court cases and correcting more of Sholmes' investigations. However, there's a greater significance to everything you do in this game, even if it isn't obvious at first. Where most Ace Attorney games have at least one filler case that lacks pertinence to the overarching plot, The Great Ace Attorney 2 maintains its focus from start to finish....

Metroid SNES

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Before I get started, I want to make it clear that this is a review of Infidelity's SNES port of Metroid, not the NES original. As part of his long-running porting project, this version of the game takes advantage of the SNES's increased power to eliminate all slowdown and sprite flickering found in the original. In addition, thanks to the MSU-1 virtual coprocessor, you can select one of four soundtracks to play behind the game (I chose the Japanese Famicom Disk System version). However, my biggest reason for choosing Infidelity's port wasn't the smoother gameplay or the improved music. During the porting process, Infidelity will occasionally add optional quality-of-life improvements to his releases. These upgrades modernized the NES original Metroid just enough to make it fun to play without betraying its spirit. The save system from the Famicon Disk System release was re-implemented here, so you don't have to copy down passwords anymore. A new pause menu accessed ...

Pokémon Picross

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I can't remember anymore if this was my first Picross game, but it absolutely played a huge role in my love for the series. While the free-to-start model has some obvious drawbacks, it's likely the only reason I was willing to pick Pokémon Picross up in the first place, so it paid off. If you max out on purchasable picrites, the otherwise drip-fed premium currency, then most of the free-to-start influences are nullified, significantly improving the experience. That's how I played this time around, and I think it became my favorite entry in the entire Picross franchise. Around a decade and a half after the announcement and subsequent cancellation of Pokémon Picross for the Game Boy Color, Jupiter Corporation was given a chance to redeem their lost game with a successor on the 3DS. While its price-point and its Pokémon branding surely garnered it plenty of extra attention, Pokémon Picross for the 3DS also had a distinct gameplay advantage compared to it's 20+ predecessor...