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Showing posts with the label Gacha

Fire Emblem Heroes

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I stopped playing Fire Emblem Heroes around the same time I stopped participating in the Microsoft Rewards program. Those two things were starting to take over all of my free time, and I needed some reprieve. While I have a history of gacha-style games latching themselves to my daily routines, I foolishly didn't expect this one to manage that. I've never been able to get into tactics games before, and I assumed the same would apply here. In fact, the only reason I started playing it was for the My Nintendo rewards points! However, the game's story and the greater Fire Emblem lore that it draws upon started drawing me in, and before I knew it, I was hooked. Now, while I'm shelving Heroes, I have a new, genuine interest in trying out some of the mainline games. For an aggressively monetized mobile game to be the thing that finally helped me enjoy the tactics genre, it must be doing something very right. Part of that may be its simplicity. In other tactics games that I'

Dragalia Lost

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Four years ago, Nintendo debuted a brand new IP as a part of their mobile game initiative. In less than a month from the writing of this review, that IP will be shelved alongside the likes of F-Zero and Kid Icarus . As someone who just picked up the game for the first time a couple months ago (just before in-app purchases were suspended), I'm disappointed that the franchise seems to be ending already, but I recognize that I didn't really do anything to encourage Nintendo to keep it alive. Nonetheless, I'm glad to have had a chance to play it, and I genuinely enjoyed it far more than I had expected to. As it turns out, playing a game in its end-of-life has its perks too. Dragalia Lost presents a very familiar gacha-RPG structure, but with fairly unique g for what it is. The summoning, team-building, upgrading, and just about everything else you do while you aren't playing through the stages, is ripped straight from the genre playbook. I actually had to double-check th

Puzzle & Dragons

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I consider Puzzle & Dragons to be the grandfather of all mobile RPGs. While the game itself might feel a little dated today, its mechanics will be very familiar to anyone who has played an RPG on their phone in the past decade. Player levels and stamina, normal and premium currencies, character summoning and fusion, story and event stages, it's all here. Frankly, most of those things are designed more around a player's wallet than their enjoyment, but the addictive tendency of games like this means that people are all too happy to accept the abuse and move on. That usually applies to me too, I did just play Pokémon 's take on this formula not too long ago, but I surprisingly just wasn't hooked this time around. I was actually really excited to play Puzzle & Dragons . I was hankering for some sort of match-3 puzzle game, and P&D 's blend of a super unique matching system and RPG elements seemed perfect for me at the time. When I first opened the app, I

Pokémon Masters EX

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The biggest draw of the mainline Pokémon series for me is the collecting. I get a lot more enjoyment out of filling out the Pokédex than I do out of crafting the perfect team. However, sometimes a good old-fashioned Pokémon battle is just what I need. This urge really picked up for me once news about the Sinnoh remakes and Legends: Arceus started dropping more regularly, but I didn't want to start playing a whole mainline game with those right around the corner for fear of getting exhausted by the formula. That's when I remembered Pokémon Masters . I had previously passed it up thanks to its focus on battling over collecting, but suddenly it felt like the perfect fit. The battle system in Pokémon Masters EX  is far from traditional, but it works well and offers some unique nuance relative to the standard format. To start, battles are no longer one-on-one, or turn-based. Instead, you'll be directing three Pokémon , with the assistance of their trainers, in real-time figh

Mario Kart Tour

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  Mario Kart Tour marks the series' smartphone debut, making it one of the most accessible games in the franchise. Looking at Nintendo 's other mobile titles, one may expect this game to be a shallow implementation of the core mechanics fans have come to expect from mainline entries in the series. In a way, that assumption is accurate. However, Tour does an incredible job of hiding it. Thanks to the beautiful courses and the largely faithful racing gameplay, this feels exactly like a modern Mario Kart should, at least at the start. My first reaction to playing this game was awe. It felt like a full Mario Kart experience on my phone, which is definitely not what I was expecting when it was first teased. The races are fast paced, steering and drifting feel smooth and responsive, and winning races is more dependant on skill than financial investments. However, it quickly became apparent that the goal of this game wasn't really to win races. As you play, the game pushes you