The Legend of Zelda: Tri Force Heroes
Reusing game engines has proven to be pretty popular in the Zelda series. It offers developers a chance to craft more experimental and risky games, as the initial investment on the engine was covered by the previous, more traditional release. As a huge fan of A Link Between Worlds , I was ecstatic to learn it was getting a pseudo-follow-up. My excitement only grew when Nintendo sent me an early-access demo, and I somehow had no concerns that this was another multiplayer-focused game, despite my preference for solo play. Since the previous multiplayer Zelda games had pretty functional single-player modes, I anticipated that I could expect the same here. Unfortunately, that wasn't an entirely accurate assumption. Like its predecessors , Tri Force Heroes is level-based in order to accommodate its multiplayer focus. All of the stages are designed like dungeons, so they hold up really well for puzzle-solving challenges, but they lack a lot of the same charm you can find in Four Swor