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Prince of Persia: Escape

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Hard-as-nails platformers don't often find a home on touchscreens due to the need for precise controls, but that didn't stop Ubisoft from giving it a shot. The controls are surprisingly tight, and the try-die-repeat loop is actually pretty fun, as long as you don't have Internet access. Otherwise, the ads become unbelievably invasive, forcing a 5-30 second pause between gameplay at almost every death (in a game where death is designed to happen a lot). To make matters worse, reports from other players claim that paying to remove ads doesn't actually work. I was able to actually play the game once I turned data off, and I ended up enjoying it for a bit. Escape encouraged me to learn the patterns and structures of levels, and I felt myself improve as I played, which was quite fulfilling. However, after 30 levels, I started to notice reused level pieces; after 60, I stopped feeling challenged; after 70, I was bored. Prince of Persia: Escape offers an enjoyable time-w