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Showing posts from September, 2023

The Legend of Zelda: Tears of the Kingdom

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After six long years, the sequel to Breath of the Wild finally came out. There was a gap of four years between the game's announcement and its release that saw the launch of a remake, a remaster, and two official spinoffs from the same franchise. In fact, there was less time between the launch of Breath of the Wild and the launches of either release of Skyward Sword than there was between the Breath of the Wild and Tears of the Kingdom. So, was it worth the wait? My answer would be a doubtless, unequivocal, resounding yes! When I finished Breath of the Wild, I thought "How are they possibly going to top that?" but when I first plummeted into the depths of Tears of the Kingdom, I realized "Oh, that's how." There's so much to say about this game. People who haven't played it complain that it's just a glorified DLC for Breath of the Wild, and while it may reuse assets, concepts, and much of the map, I think it's pretty clear that the two are sti

Hyrule Warriors: Definitive Edition

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After finishing Xenoblade Chronicles 3 and Future Redeemed , I knew my next big commitment was going to be Tears of the Kingdom. However, there was still some empty time to fill before I actually got the game, so I needed to find something shorter to play for a bit. The Zelda itch was strong, and I didn't have time for something like Skyward Sword or Wind Waker, but the story mode of a Musou game? That was far more plausible. I had been clinging to a deep curiosity about the original Hyrule Warriors since it first released on WiiU, and with this short window of free time, I finally decided to play it. Taking so long to commit to trying it might have even have been to my benefit because I got to play the Definitive Edition. This came with all of the extra content from the previous two releases, plus a few QOL improvements that made the whole game a lot smoother of an experience. There is so much content in Hyrule Warriors that you could play for hundreds of hours without seeing eve

Pushmo

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Pushmo was always on my radar as an interesting Eshop title, but I ultimately ended up getting both of its 3DS sequels and never actually Pushmo itself. The closure of the Eshop pushed me to finally play it, and like its successors, it's a great mix of puzzles and platforming. I like to think that Pushmo is someone's answer to the question of what would happen if a simple puzzle was made to be the size of a house? Instead of solving these brainteasers with a pencil or a stylus, our protagonist Mallo must push, pull, and climb blocks using his own raw strength. What results is a cute puzzle game that stands out in a genre mostly known for purely logical, flat experiences. Pushmo tells you right away that it isn't going to be like those other guys. Instead of a simple tutorial,  it treats players to a little story that establishes the importance of Mallo solving every puzzle. The puzzles in question are explained to be a type of theme park attraction that little children enjo

Yoku's Island Express

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Ever since I was a little kid, I have loved pinball. I loved playing real tables in arcades, Space Pinball on my grandma's computer, the myriad of Gameboy pinball games, and especially the battery-guzzling mini table I got at a garage sale. While I'm not playing pinball in any form as often or as intensely as I used to, I still love it. That, along with my newfound appreciation for Metroidvania games, made Yoku's Island Express very intriguing. Combining search action with pinball mechanics, this ended up being one of the most unique indie experiences I've played recently, and I loved it! Playing as the little dung beetle Yoku, your job is to take over the mail service of a small island whose previous postmaster is retiring. This might be a pretty daunting task for a little beetle, especially one inexplicably chained to a heavy ball, but the island is surprisingly well-equipped with dung-beetle-accessible transportation. While the hills may be steep and the hallways con