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Showing posts with the label Cooperative

The Legend of Zelda: Tri Force Heroes

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Reusing game engines has proven to be pretty popular in the Zelda series. It offers developers a chance to craft more experimental and risky games, as the initial investment on the engine was covered by the previous, more traditional release. As a huge fan of A Link Between Worlds , I was ecstatic to learn it was getting a pseudo-follow-up. My excitement only grew when Nintendo sent me an early-access demo, and I somehow had no concerns that this was another multiplayer-focused game, despite my preference for solo play. Since the previous multiplayer Zelda games had pretty functional single-player modes, I anticipated that I could expect the same here. Unfortunately, that wasn't an entirely accurate assumption. Like its predecessors , Tri Force Heroes is level-based in order to accommodate its multiplayer focus. All of the stages are designed like dungeons, so they hold up really well for puzzle-solving challenges, but they lack a lot of the same charm you can find in Four Swor

Snipperclips!

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Although I was essentially forced to get this game (it came in one of  GameStop 's manipulative bundle deals), I'm actually really glad that I got it! Because my major focus on the Switch  was Breath of the Wild  and its single-player experience, it was nice to have a multiplayer option available that allowed me to share the magic of the Switch  by cooperating (or competing) with my family and friends! The simple basis of Snipperclips , cutting your partner in order to solve mind-bending puzzles, was surprisingly intuitive and enjoyable! The characters and settings are well-crafted, and frankly, super adorable. Unfortunately, I was a bit disappointed that the base game only had three "worlds" of content, but the four-player party mode was enough for me to be content for a while. For those looking for even more content, the DLC introduced new levels, modes, and more! However, I still haven't had a chance to purchase or play that yet, so I will update this rev