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Showing posts from August, 2020

Space Invaders

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Space Invaders holds legendary status on gaming history. This beloved arcade title paved the way for one of my  favorite space shooters , and the aliens are legendary in both their designs and there ever faster approach. That's already enough to secure a legacy. However, I've found that I'm just not very good at it, and my incompetence puts a slightly sour taste in my mouth. I appreciate the unique strategy involved in using cover to your advantage, but I found that instead of helping protect me, the shields acted sort of like funnels for every opposing missile. This led my play sessions to end pretty quickly. I also never really felt engaged enough to take the time to improve. I hold no ill-feelings towards Space Invaders . The game is well made, and it deserves it's legendary status. However, it just doesn't seem like the game for me when I have so many other options. The game is available for Android here (as of 8/26/20):  https://play.google.com/store/apps/deta

LINE: Disney Tsum Tsum

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Combining the tried-and-true mechanics of the prolific "match-3" style puzzle game (remixed with tumble-y physics) and Disney's recognizable characters make the original Tsum Tsum title into LINE's greatest gaming hit. Targeted towards casual mobile-gamers, this plushie-themed puzzle game asks players to clear as many little Disney characters as they can within a 60-second timer. In order to keep things exciting, events introduce limited-time gameplay gimmicks and rare collectibles. Although I wouldn't consider myself much of a "match-3" lover, I have recently been getting more into the mobile gaming space, as life gets busier. As I love Disney , Tsum Tsum was almost a no-brainer to at least try. I found the gameplay loop to get a little repetitive, but only after amassing quite a collection of Tsums and playing through multiple events. For the time that I was playing, I would definitely say I was hooked. Tsum Tsum offered me a unique take on a genre

Pokémon Ultra Moon

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I wouldn't consider Ultra Moon  my favorite game in the  Pokémon  series, as I enjoyed a select few titles even more, but it was definitely the most exciting structurally. After the series seemed to get itself stuck in a rut, gyms were replaced with island challenges and everything became a bit more interesting. I felt like the focus wasn't just on making my team stronger, as the island challenges often revolved around strategy and deeper-thinking as well. All of the mainline Pokémon games up until this point were almost identical in structure. Following the mantra, "if it isn't broken, don't fix it," since the mid-1990s. The seventh generation of  Pokémon  games didn't change the formula so much that it felt like a different series, but it shook things up enough that I finally felt like I was experiencing something fresh and new again. This dichotomy was illustrated perfectly through the newly introduced "Alolan Forms" of  Pokémon  found in th

Super Mario Bros.

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Nintendo 's mascot has a long history of success, and although Super Mario Bros.  is not his first outing, it may be the most famous. Although some of the design choices in this game are relics of an era past, it holds up incredibly well compared to many of it's peers. Certain aspects of this NES classic ensured that it would hold up for decades, and they are still helping it now. The different mechanics in the game were introduced thoughtfully, allowing players a chance to learn and grow organically during their time in the Mushroom Kingdom. The physics offered an atypical degree of realism to elements like running, jumping, and swimming that often wasn't present in platformers up to that point. Even the music was expertly crafted to match the gameplay and remains easily recognizable. I anticipate that just about everyone who plays games has played this at least once, but if not, it's an almost necessary lesson in quality game design. The game is available for 3DS  her

Final Fantasy IV Advance

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Final Fantasy IV  is absolutely the perfect follow-up to the original trilogy. It improved upon the story-building of the third , the character-swapping of the second , all while maintaining the charm and motifs present since the first . It faltered a bit in that it felt incredibly linear, limiting opportunities for exploration and discovery. However, that linearity also almost completely removed the need to grind for levels, and I would consider that a worthy trade-off. When it comes to the Final Fantasy  series, I have the tendency to play until about the halfway point, lose interest for a while, and then come back to beat the game with the same vigor that I started with. It's not the most ideal way to play a game, but it stops me from being to burnt out by repetitive mechanics. However, FFIV was the first in the series to keep my attention the whole way through! I credit the story for my engagement. The game is broken down into segments that almost feel like levels, introducin