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Showing posts with the label Fighting

Pokkén Tournament DX

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I've never been very good at fighting games. On more than one occasion, I've tried playing the likes of Mortal Kombat and Injustice , but quickly get put off by the immense learning curve exacerbated by my general lack of talent. I like playing games to have fun, not to "get good," so it's not always easy for me to find my place in the fighting game genre. However, I've been known to try a little harder at learning something new if Pokémon are involved, and I finally experienced firsthand the value of fighting games thanks to the Pokémon -themed Tekken game, Pokkén Tournament .  While I haven't actually played a true Tekken game yet, my understanding is that Pokkén plays the same way, so those familiar with Tekken should feel comfortable jumping in here. For those unfamiliar, combat in Pokkén is one-on-one, with each round of a fight broken into two phases, beginning with the "field phase." The field phase gives the Pokémon access to the

Yie Ar Kung Fu

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To be completely frank, fighting games aren't really my thing, so my interest in Yie Ar Kung Fu was almost purely for its historical value. Although not the first game in its genre, it was the progenitor of the health bar that would soon become a staple in series like Street Fighter and Mortal Kombat . The feature is pretty simplistic in its debut here, broken into eight equal segments that detract one by one with a hit of any kind, but as an early title, I wasn't expecting something super advanced. That mindset was good to have going into this, as the rest of the game matches the health bar in complexity. In Yie Ar Kung Fu , you can jump, crouch, and walk as you would expect from a fighting game, but your actual combat potential is pretty limited. You can punch and kick, but the segmented health bars mean the only difference between the two is where they hit. There's no risk-reward balance for heavy and light attacks, there are no combos, and there are no other playable

Joy Mech Fight

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As it has always been exclusive to Japan, when I first picked up this game, I had no idea what to expect. After I started the story mode just for kicks, I realized that this was a full-fledged fighting game on the NES ! There are multiple fighters, unique movesets, destructive combos, and detailed backgrounds. None of this seemed like it belongs on the 8-bit machine, but some very clever programming made it not only possible, but also playable, and actually really enjoyable. I'm definitely not the only person impressed by this game though. It's clearly made some kind of impression in it's home country, as evidenced by Sukapon' s presence as an assist trophy in Super Smash Bros. Ultimate . As I still can't read Japanese, the story was a little difficult to follow. Thankfully, it's not really that important. Playing as the cute-and-simple Sukapon , you have to take down other fighting robots one by one. Those robots are also playable outside of story mode if you j