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Showing posts from May, 2022

Donkey Kong Jr.

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I only seriously played Donkey Kong Jr. for the first time very recently. I have been returning to the original Donkey Kong  for years, and the idea of making Mario the antagonist in the sequel was definitely interesting, I just wasn't ever drawn to the climbing-style platforming. After giving it a real chance, I definitely think that it's fun, but it doesn't hold a candle to the series' progenitor. I can't help but think that  Nintendo made a serious gamble with this game. It probably would've been easier to follow up Donkey Kong by simply using the same skeleton and building new levels. Instead, they propelled the story by creating a new protagonist and implementing brand new platforming mechanics. While I personally would have enjoyed something that felt a little more like the first game, I appreciate the introduction of climbing as a way to shake up the formula, and I'm definitely not mad with how it turned out. Taking control of the titular Donkey K

Meow Tower: Nonogram Pictogram

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I seem to have a thing for mobile games about cats, and I am a huge fan of Nintendo 's Picross series. Normally those two interests don't overlap, but Meow Tower changed that. Combining the fun of befriending cute cartoon cats and solving intricate number puzzles hooked me immediately. While it's technically not a Picross game, seeing as that is a Nintendo trademark, the nonogram puzzles are still the same, and I loved being able to play them on my phone. Granted, there have been plenty of options to play these kinds of puzzles on the phone for years, but Meow Tower  sets itself apart from the rabble thanks to its stellar aesthetic. The developers behind this game are true artists. While it's a solid, straightforward nonogram game at its core, Meow Tower just looks so much better to play than any of the numerous generic options that crowd the app stores. The bubbly sticker-book style used for the art and menus gives Meow Tower a lot of charm and personality from t

Dr. Mario

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I wasn't always a fan of falling-block puzzle games like I am now. The stress of simultaneously planning and acting really put me off from the experience. I eventually warmed up to Tetris and its contemporaries, but I was still wary of Dr. Mario . I'm not sure what held me back, but I just had no interest in giving the game a chance. I have since come around to find that it offers a truly unique experience, and now I have a lot of fun with it. Contrary to the typical structure of a falling-block puzzle game, Dr. Mario is not endless. When you start playing, your screen already has viruses scattered around, giving you a pre-determined playing field, rather than one you make for yourself like you would in Tetris . Viruses are cleared by connecting them with pills. Four or more units (viruses or pills) of the same color in a horizontal or vertical line will automatically be cleared. If only half of a pill is cleared, the unused portion will remain on the screen and fall down if