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Showing posts from December, 2022

Fix-It Felix, Jr.

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In 2012, as a spectacular advertising campaign for their new movie,  Wreck-It Ralph , Disney released a few different takes on Ralph's fictional home game. Each based on the clips from the film, they offer similar aesthetics and gameplay, but their different development teams and target platforms meant they wouldn't exactly match each other. Of the different versions, the only one I have played myself is the iOS release that came both as a free standalone and in a dollar combo pack alongside mobile interpretations of all of the fictional arcade games featured in the film. I downloaded both immediately after seeing the movie and absolutely loved the fact that I was actually playing Wreck-It Ralph 's game! However, it was only after replaying it now that I was able to appreciate all of the features the developers managed to pack in to make it feel like a real arcade release. Fix-It Felix Jr! sees you playing as the titular character as you attempt to repair an apartment bu

Pocket Frogs

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Most of the mobile games I played during my youth have since been delisted or updated beyond recognition. As technology evolves and people's interests shift, it often just isn't worth it for developers to maintain their older apps anymore. That's what makes something like Pocket Frogs so special. From the moment I started playing again, everything was immediately familiar. I may have started a fresh save, but it still somehow felt like it was just how I left it on my iPod Touch in 2012. Pocket Frogs is somewhat unique in the virtual-pet space thanks to its mechanical implementation of rampant capitalism. Starting off with just a few terrariums, only one of which that can act as a nursery for incubating eggs, you'll quickly realize how much buying and selling of your hoppy little friends you'll need to do if you hope to expand your frog capacity or fill out your froggydex. The main gameplay loop consists of getting a bunch of new frogs, running out of space for th