Posts

Showing posts with the label 2000's

Metroid Prime Remastered

Image
For the longest time, I had thought Metroid Prime would be the first Metroid game I would beat. The trilogy mocked my empty wallet from its pedestal in the WiiU eShop until I got distracted by the Switch and left it behind. I would still look back on it with longing every once in a while, but one day I felt compelled to try Zero Mission and 2D Metroid consumed me. Now, having beaten at least one iteration of every game in the mainline saga, Metroid Prime once again entered my sights. Easily the definitive version, Metroid Prime Remastered graced the Switch and showed me what I've been missing after all these years. I was honestly a bit worried after having played Dread so recently because I wasn't sure how well the search action formula would translate to 3D. I had heard that the backtracking had turned a lot of people off, which was never much of an issue for me in the mainline games, but I still felt a bit anxious about it. I quickly learned that those fears were entirely u

Metroid Fusion

Image
Oh my goodness. I've really enjoyed all of the Metroid games that I've reviewed thus far, but Metroid Fusion? This one is my favorite. I know that can be a pretty controversial position, especially thanks to some of the formula changes that Fusion introduced, but those changes are actually why I love it! As much as I enjoy the magic of discovery, my general preference with video games is for them to actively direct me to such a degree that I would rarely, if ever, need a walkthrough to maintain my pace. Each of the other three Metroid games that I've reviewed didn't quite achieve that, and many people love them for it. I still really enjoy them anyway, but Metroid Fusion did exactly what I wanted and pivoted away from the "explore to progress" mindset to the "explore for extra goodies" approach that I prefer. In terms of mechanics and its general aesthetic, Fusion feels very similar to its direct predecessor, Super Metroid . Samus still moves with th

Samorost 2

Image
I feel like Samorost 2 flew right by me. I got a free trial for Google Play Pass (like Xbox Game Pass for Android apps) and most of Amanita Designs' games are available on it, so I thought I should probably try the sequel to Samorost 1 while I had the chance. Just like with the first game, the visuals were the star of the show. Unfortunately, they ended up being the only real draw for me this time. I liked the game well enough, but I feel like it could have been more than it was. Samorost 2 follows the familiar little gnome on his journey to save his dog that got kidnapped by a group of aliens. You'll have to solve puzzles and interact with a surprising variety of characters to help him rescue his dog and get home safely. Some of those puzzles are neat, and there were a few that made me feel pretty smart for figuring them out, but there were plenty of others that didn't quite land for me. They didn't sour the experience though, as the good puzzles and bad puzzles alike

Kirby Tilt 'n' Tumble

Image
Not only did I find Kirby Tilt'n'Tumble to be one of the most intriguing Kirby spinoffs, but also possibly the most intriguing Gameboy-era game in general. An 8-bit handheld game from the turn of the century that uses real motion controls and is actually playable? I absolutely had to try it for myself. Unfortunately, it wasn't very accessible for the longest time. With the secondhand price being way too much for me to consider, and the emulation options being subpar, I didn't really have much of an option to play it. When Nintendo announced it was coming to the NSO Gameboy app though, I was ecstatic! I would finally have the opportunity to emulate a motion-controlled game on a machine designed for motion controls in an official capacity, so I was confident this would be the best way to play outside of the original hardware. After playing, I'm confident that it's outright the best way to play this game. Kirby's Tilt'n'Tumble is a motion-controlled mar

Professor Layton and the Unwound Future

Image
Capping off Professor Layton's original trilogy, I went into Unwound Future with expectations set higher than I ever had for the previous two entries. I anticipated there would be improvements to the puzzles and UI similar to the way Diabolical Box improved upon Curious Village , but I was more excited about the story. I had heard that this was a game that could really tug at your heartstrings, and I love it when media makes me feel, so I was more than ready. However, I was surprised when Unwound Future ended up delivering stronger-than-anticipated puzzles, but a cheesier-than-expected narrative. The result was still excellent, and it was definitely my favorite Layton game that I've played so far, but it wasn't quite what I was expecting it to be. First off, Unwound Future easily had the best puzzle variety of the whole original trilogy. I think I could count on one hand how many times I noticed a puzzle repeat concepts within both Unwound Future itself and the series as a

Star Wars: Republic Commando

Image
We had a plethora of Star Wars games on our Xbox when I was a kid. My dad, my younger brother, and I would play through most of them so many times that they literally had nothing left to discover, but then we'd just play them again! There was one exception to this phenomenon, but it wasn't due to disinterest. I loved watching my dad play Republic Commando, but as a kid, I couldn't get further than the first couple of chapters. The coordinated, team-based combat with surprisingly powerful enemies is incredibly intense and deserves a whole TV show on its own. Unfortunately, those surprisingly powerful enemies were too much for little old me to handle, and I was relegated to the audience. My appreciation for the game never dwindled though, and now that I have a little more experience with first-person shooters and games in general, I'm ready. Republic Commando introduces a new type of trooper in the clone army. Commandos have more training, better weapons, additional impla

Pokémon Rumble

Image
Throughout my childhood, I played a lot on the Wii. My family had a couple dozen physical games, but sometimes that didn't feel like enough. That's when I would browse the Wii Shop Channel. I never actually had any points cards, but I'd download a demo now and again and had some staples I always returned to. BIT.TRIP RUNNER and MotoHeroz come to mind, but if I had ever bought a game based on its demo, it would've been Pokémon Rumble. That demo lodged itself so deep in my brain that I have become a fan of the series for life. Now that I've finally played through the whole game, I can see its flaws; yet somehow, it's still as amazing as I had always dreamed it to be. Pokémon Rumble is a simplistic beat-'em-up-style adventure focused on collecting and battling toy Pokémon. Unlike the 3DS entries, there isn't much of a story here, but that just helps to keep it focused, and the game isn't long enough for the omission to really stand out. Instead, your go

Pokémon Picross

Image
Pokémon Picross is a strange one. Not to be confused with the free-to-start 3DS  release of the same name, this Gameboy Color game was never actually released. It was almost entirely finished, and the leaked and translated version that I played felt like it was nearly ready to go, but it never actually made it out to the world in any official capacity. While it may have a few quirks, Pokémon Picross feels like it fills the roles of both a  Pokémon game and a  Picross game pretty well, making it a good time for fans of both franchises, such as myself. When it comes to Picross games, this is a fairly standard affair, feeling very similar to the likes of Mario's Picross , save for two Pokémon -focused features. The first is your partner Pokémon . Every few pages of puzzles, the game will show a mini interaction between you and a Pokémon  who can then appear on the puzzle screen as your partner. The difference partners don't change the gameplay at all, but it's a cute fea

Apollo Justice: Ace Attorney

Image
After finishing the stellar Phoenix Wright: Ace Attorney trilogy, I was skeptical that a follow-up could actually do the series justice (no pun intended). I failed to see how a quasi-reboot could manage to bring back the magic of the original series, especially with some rando as the new protagonist, but I was more than pleasantly surprised. Apollo Justice managed both to bring back the trademark humor of the original trilogy and to bring new life to the gameplay, resulting in a worthy successor, rather than a cheap imitator, of the Ace Attorney legacy. The story follows newbie attorney, Apollo Justice , who just wants to make a name for himself but instead finds his career sidelined by a surprising betrayal and has to drastically adjust his trajectory. What follows is a pretty standard affair for an Ace Attorney game - chapter-based visual-novel-style gameplay stuffed with wacky characters, clever twists, and an overarching plot that neatly ties everything together. It even relies

Samorost 1

Image
I'm not sure what I was expecting when I picked up Samorost , but it certainly wasn't this. My understanding was that this was some sort of peculiar point-and-click title, which was somewhat correct. However, I underestimated just how bizarre the world of Samorost could be, and I was blown away at how atmospheric and engrossing its environments were. I think I came into the game expecting the puzzles to be what held my attention the most, so I was pleasantly surprised when I enjoyed exploring the environment more. Samorost is very short but very engrossing. It started life as a Flash game created for a college project and has since been re-released outside of Flash in order to promote its two premium sequels. This updated version supports different screen resolutions and is in high definition, but it retains everything else from the original release. Considering Samorost from the perspective of it being a Flash game, its point-and-click structure makes a lot of sense, but

Professor Layton and the Diabolical Box

Image
Professor Layton and the Diabolical Box was actually my introduction to the Layton series. I beat it for the first time just recently, but I have tried to start the game at least a few times over the past decade. I was fascinated by the characters, the puzzles, the mini-games, and everything in between, but I just wasn't dedicated enough to the story or the concept when I first tried it out. However, once I had beaten Curious Village , revisiting Diabolical Box made a lot of sense. Right out of the gate, it is clear that this is a sequel done right. The foundation of the original was strong and remains relatively unaltered here, but quality-of-life changes and fixes to the repetitive nature help this game to vastly outshine its predecessor. Most of what I found charming and enjoyable about Curious Village still applies here, and practically all of my complaints have been addressed in some way. The cute story and humorous characters return, but now with a larger cast of unique p

Phoenix Wright: Ace Attorney – Trials and Tribulations

Image
Trials and Tribulations is easily the best game in the original Ace Attorney  trilogy. In addition to restructuring the formula established in the first two titles, this game brought back the overarching plot that Justice for All   was sorely lacking. Trials and Tribulations managed not only to have its own fantastic, self-contained story but also to unify all three games with a concluding chapter that completely blew me away. It was because of that story that I got sucked into this game, and sucked in quickly. Now you likely aren't, and shouldn't be, playing this before you have played its two predecessors, so you should be pretty familiar with the mechanics the moment you pick it up. Nothing new has been added since Justice for All , and the investigating, court battling, and psych-lock breaking feels the same as it always did. It's the story where Trials and Tribulations really shakes things up. Where the previous games were chronologically linear, this one actually b

LEGO Star Wars: The Complete Saga

Image
The original  LEGO Star Wars games were a huge part of my childhood. Alongside my brother and my dad, I completed both of them, unlocking every character, finding every collectible, and finishing every challenge. As a testament to their quality, I kept on playing them, even hours after there was nothing new left to do. My love of the first two games made  The Complete Saga  an appealing title. Not only did it offer the entirety of both games in one seamless package, it included a bunch of brand new content to keep me engaged. I'll admit, I never actually hit 100% in this game, but I do own it on four different platforms, so I have plenty of places to go if I need a quick hit of nostalgia, or just some humorous Star Wars fun. LEGO Star Wars: The Complete Saga takes you through the first six Star Wars films, retold in an abridged format by humorous, non-speaking Minifigures. Each movie is represented by around half a dozen stages. These levels take some necessary liberties with t

Metroid: Zero Mission

Image
I tried to play the original NES Metroid multiple times. Each attempt would start with optimism and end with disappointment and frustration. I wanted so badly to appreciate it the way I had with Super Mario Bros. or The Legend of Zelda , but I just couldn't get past its archaic controls and cryptic structure. Metroid: Zero Mission helped to fill that gap by modernizing every aspect of the original that had previously frustrated me, while still offering the same world and story that I wanted to experience in the first place. That, along with the fantastic new content, made this game as hard to put down as the original was to pick up. Zero Mission has you taking the role of the bounty Hunter Samus Aran as she attempts to defeat the space pirates that have taken over the planet Zebes. When you first start the game, Samus is pitifully weak, with only a short-range beam in the way of firepower and an equally short jump as the sum of her maneuverability. Her relative incompetence se

Super Paper Mario

Image
While this may be the game that started Paper Mario 's growing detachment from its RPG roots, it was my personal introduction to the series, so my experience was completely unhindered by any longing for a return to tradition. Instead, what I saw was a clever twist on the classic platformer formula with a heavy emphasis on world-building and storytelling. With this game, Nintendo was able to craft an adventure that feels inspired by the titular plumber's backlog, but that is more than willing to create something new and unique through its world and characters. Super Paper Mario flips the established Mario RPG formula on its head, acting as a full-fledged platformer with RPG elements, rather than an RPG complemented by light platforming. However, it still has the more fleshed-out story that one can expect from an RPG, making this one of the most emotionally engaging platformers that Mario has ever starred in. The main gimmick also plays delightfully on the "paper" a

Professor Layton and the Curious Village

Image
Professor Layton and the Curious Village is a delightful puzzle-based visual-novel-style game. Through the unique artistic style and the humorous dialogue, the developers were able to craft a cute little world chock-full of bite-sized puzzles which make up the core gameplay. However, as the eponymous professor's first adventure, it's still a little rough around the edges. The game's core structure is solid, but the tactics used to increase the playtime could definitely use some polishing. I'm still more than satisfied with the time I spent with the game, it's just unlikely that this is an entry in the series that I will be returning to. In the Curious Village , you take control of Professor Layton , and his apprentice, Luke. Your goal is to solve a variety of mysteries that arise during your time in St. Mystere, which you do by investigating the town, speaking with its residents, and solving puzzles. The town itself is interesting, but the real fun happens during

Phoenix Wright: Ace Attorney – Justice for All

Image
The best video game sequels introduce new and exciting gameplay elements while still maintaining the feel of the original. Justice for All doesn't add much in the way of new features, but it does maintain the engaging investigation-and-defense gameplay that made the first game so fun. As players are already familiar with the game's main characters, Justice for All was really able to shine by skipping time-consuming introductions and diving straight into the development of characters' personalities, convictions, and relationships. The first Ace Attorney game made it clear that its unique characters are the heart of the franchise, and its sequel proves that many times over. If you've played Phoenix Wright: Ace Attorney , then you'll feel right at home in Justice for All . If you haven't, you should absolutely play that first. Playing the Ace Attorney series in order is necessary to properly enjoy it, as this title picks up where the previous title left off. In

Phoenix Wright: Ace Attorney

Image
  Phoenix Wright: Ace Attorney is a murder-mystery visual novel. The game's linear structure may leave some people frustrated, but, I found that the combination of intriguing mysteries and over-the-top characters was enough to keep me happily engaged the whole way through. The game did a great job of making me feel like I was the one making smart deductions and groundbreaking discoveries, even though they were all inevitable pieces of the main story, and I definitely consider that smart game design. I didn't find the whole game to be perfect, and the final episode suffers from a serious lack of cohesion, but that was far from enough to sour a game this good. Playing as an amateur defense attorney who seems to think he's also a detective, you are tasked with trying to protect your innocent clients from conviction, despite insurmountable odds. The only way this is possible is by finding every little contradiction in witness testimonies while in court, and interrogating the h

Bioshock Remastered

Image
Bioshock combines an eerie atmosphere, an engaging plot, morality-based decision-making, and phenomenal gameplay to create a hugely creative and enjoyable FPS experience. I found myself constantly being pulled deeper into the underwater dystopia of Rapture, and I almost wanted to stay as much as I wanted to escape! The gameplay centers around shooting your way through the surviving gene-splicing lunatic residents of the submerged city, but the real fun comes when you start splicing your own genes. Known as "plasmids," Bioshock gives players the opportunity to use inhuman powers to melt walls of ice, disarm traps, swarm enemies with bees, and more! However, most of the better plasmids need to be purchased using the genetic currency, "adam," which can only be collected from the mutated little girls of Rapture known as "little sisters." Bioshock challenges players to decide whether they want to rescue the girls and receive a small portion of adam, or mur