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Showing posts with the label Hack and Slash

Hyrule Warriors: Definitive Edition

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After finishing Xenoblade Chronicles 3 and Future Redeemed , I knew my next big commitment was going to be Tears of the Kingdom. However, there was still some empty time to fill before I actually got the game, so I needed to find something shorter to play for a bit. The Zelda itch was strong, and I didn't have time for something like Skyward Sword or Wind Waker, but the story mode of a Musou game? That was far more plausible. I had been clinging to a deep curiosity about the original Hyrule Warriors since it first released on WiiU, and with this short window of free time, I finally decided to play it. Taking so long to commit to trying it might have even have been to my benefit because I got to play the Definitive Edition. This came with all of the extra content from the previous two releases, plus a few QOL improvements that made the whole game a lot smoother of an experience. There is so much content in Hyrule Warriors that you could play for hundreds of hours without seeing eve

Bayonetta 2

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In an effort to learn more about the character I had otherwise only encountered through Super Smash Bros. , I picked up a copy of Bayonetta 2 . I was a little weary to play this game, as I hadn't played the original, and I didn't know how important it was going to be in the sequel. Long story short, it was absolutely necessary, and I had to read a plot summary online just to understand half of what was going on in this game. That did hurt my enjoyment a bit, but I'm the idiot who played the sequel first, so I won't fault the game for it. However, there were still some aspects of this title that I had to force myself past in order to get to the parts that were actually worth playing. The basic premise of Bayonetta 2 is simple. You play as Bayonetta , an Umbra Witch who can kick butt in battle on her own, but is unbelievably strong thanks to her ability to summon assistance from the underworld. All you really have to do in the game is travel through some fairly linear le

Hyrule Warriors: Age of Calamity

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Although it was announced as a prequel to the fan-favorite  Breath of the Wild , Age of Calamity has a bit of an identity issue. It certainly looks like Breath of the Wild , with the world, characters, and villains retaining their aesthetics to the point that it seems like the two games could share an engine. However, the exploration and strategy that defined Breath of the Wild has been almost entirely replaced with linear stages and brute-force combat. Age of Calamity absolutely looks like it belongs in the same universe, but it feels completely different. Implementing the high-velocity one vs. one thousand gameplay of Koei Tecmo 's Musou series, Age of Calamity is focused almost entirely on the combat. Playing as Link, Impa, Zelda , or one of over a dozen other characters found in Breath of the Wild , your goal is to do everything you can to stop Calamity Ganon and his minions from overtaking Hyrule. This is done via three main types of quests, all of which are found through