Posts

Super Mario Run

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Super Mario Run came out when Nintendo was still testing the waters with their mobile offerings, and it shows. The game is entirely without microtransactions, but to play more than the first couple of levels, you'll need to pay a solid $10. That purchase price does net you a full Mario game that was intentionally designed for one-handed play during bite-sized sessions, but it feels grossly out of place on a platform largely dominated by free-to-play titles. I'm used to seeing console ports like the Final Fantasy series having relatively staggering price tags, but games designed exclusively for mobile rarely require purchases as large as that, at least at one time. Fortunately, once you jump that hurdle, the product you receive is actually pretty good. Super Mario Run is built on the familiar New Super Mario Bros. engine but has a few control alterations to make it feel more at home on mobile. As its title implies, this is a "runner" style game, with Mario consta

Pokémon Picross

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Pokémon Picross is a strange one. Not to be confused with the free-to-start 3DS  release of the same name, this Gameboy Color game was never actually released. It was almost entirely finished, and the leaked and translated version that I played felt like it was nearly ready to go, but it never actually made it out to the world in any official capacity. While it may have a few quirks, Pokémon Picross feels like it fills the roles of both a  Pokémon game and a  Picross game pretty well, making it a good time for fans of both franchises, such as myself. When it comes to Picross games, this is a fairly standard affair, feeling very similar to the likes of Mario's Picross , save for two Pokémon -focused features. The first is your partner Pokémon . Every few pages of puzzles, the game will show a mini interaction between you and a Pokémon  who can then appear on the puzzle screen as your partner. The difference partners don't change the gameplay at all, but it's a cute fea

Apollo Justice: Ace Attorney

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After finishing the stellar Phoenix Wright: Ace Attorney trilogy, I was skeptical that a follow-up could actually do the series justice (no pun intended). I failed to see how a quasi-reboot could manage to bring back the magic of the original series, especially with some rando as the new protagonist, but I was more than pleasantly surprised. Apollo Justice managed both to bring back the trademark humor of the original trilogy and to bring new life to the gameplay, resulting in a worthy successor, rather than a cheap imitator, of the Ace Attorney legacy. The story follows newbie attorney, Apollo Justice , who just wants to make a name for himself but instead finds his career sidelined by a surprising betrayal and has to drastically adjust his trajectory. What follows is a pretty standard affair for an Ace Attorney game - chapter-based visual-novel-style gameplay stuffed with wacky characters, clever twists, and an overarching plot that neatly ties everything together. It even relies

Xenoblade Chronicles: Definitive Edition

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After I beat Xenoblade Chronicles 2 , I immediately bought Xenoblade Chronicles 3D and, just as immediately, proceeded to never play it. I definitely wanted to, but with it stuck on my 3DS , I felt more inclined to play my growing library of Switch games instead. Luckily, the game made the leap a few years later with some pretty impressive quality-of-life and graphical upgrades. Now that I have finished it, I'm glad I got to play the Definitive Edition, but I know this game is a fantastic experience regardless of the platform you choose to play it on. The premise for Xenoblade Chronicles starts out pretty simple. Playing as a young man named Shulk and his growing group of companions, you must try to save the giant titan on which you live from an onslaught of autonomous war machines known as the Mechon. However, no small part of what makes the Xenoblade series so good is the fact that the is so much more going on than you understand at first, and you won't fully understand i

Dig Dug II

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Dig Dug II is a very strange sequel. It has enough elements from its predecessor to obviously be a Dig Dug game, but the look and feel are almost entirely restructured. I'm not against experimentation in sequels, but it was still a little startling to me that Dig Dug  took the Zelda II  approach rather than that of Ms. PAC-MAN . Thankfully, I think the strangeness paid off. It's definitely not better than its predecessor, but Dig Dug II is still a fun time. Just like the original, your goal in each of the stages is to defeat all of the enemies. It's the same two varieties that you are familiar with from the first game, and you can still pump them full of air to pop them, but the game's new setting introduces a brand new option for achieving victory. Instead of taking place in intricate underground tunnels, Dig Dug II is entirely above-ground on various structurally unsound islands. Each island is marred by cracks and holes that you can use you damage the island even

Xenoblade Chronicles 2: Torna The Golden Country

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When I learned the DLC for Xenoblade Chronicles 2 came with an entire standalone prequel game, I was ecstatic! I was already loving the base game, and this was the most ambitious DLC I had ever seen, so there was a lot for me to get excited about. I didn't play it right away after beating XC2 since I figured it would be better to pace myself with the series, but it wasn't until I started hearing rumors of Xenoblade Chronicles 3  years later that I actually made it around to it. While the game is short and the story lacks a lot of the depth that the series is known for, I still think that Torna has earned its place as a recognized entry in the Xenoblade series. While I believe it to be a standalone game, I highly recommend only playing this after beating Xenoblade Chronicles 2 . Mechanically, I really enjoyed contrasting how the two games approached combat and sidequests; having obviously been cut from the same cloth, they still both have something unique to offer. Plot-wise

Puzzle & Dragons

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I consider Puzzle & Dragons to be the grandfather of all mobile RPGs. While the game itself might feel a little dated today, its mechanics will be very familiar to anyone who has played an RPG on their phone in the past decade. Player levels and stamina, normal and premium currencies, character summoning and fusion, story and event stages, it's all here. Frankly, most of those things are designed more around a player's wallet than their enjoyment, but the addictive tendency of games like this means that people are all too happy to accept the abuse and move on. That usually applies to me too, I did just play Pokémon 's take on this formula not too long ago, but I surprisingly just wasn't hooked this time around. I was actually really excited to play Puzzle & Dragons . I was hankering for some sort of match-3 puzzle game, and P&D 's blend of a super unique matching system and RPG elements seemed perfect for me at the time. When I first opened the app, I