Pokémon Picross

Pokémon Picross is a strange one. Not to be confused with the free-to-start 3DS release of the same name, this Gameboy Color game was never actually released. It was almost entirely finished, and the leaked and translated version that I played felt like it was nearly ready to go, but it never actually made it out to the world in any official capacity. While it may have a few quirks, Pokémon Picross feels like it fills the roles of both a Pokémon game and a Picross game pretty well, making it a good time for fans of both franchises, such as myself.

When it comes to Picross games, this is a fairly standard affair, feeling very similar to the likes of Mario's Picross, save for two Pokémon-focused features. The first is your partner Pokémon. Every few pages of puzzles, the game will show a mini interaction between you and a Pokémon who can then appear on the puzzle screen as your partner. The difference partners don't change the gameplay at all, but it's a cute feature, nonetheless. The other is the Pokédex. When you complete a puzzle, the pictured Pokémon is registered in your Pokédex just like you would see in the mainline games. If you successfully solve the puzzle under the "par" time, the Pokémon is considered captured, otherwise, it is just considered seen. If you capture enough Pokémon in a location (each page of puzzles represents a different location from the Kanto region), then you'll unlock an extra encounter, encouraging you to play well if you really want to catch 'em all. Now, that's generally a pretty easy requirement to fulfill, thanks to the game's biggest shortcoming - the puzzles.

In every other Picross game that I've ever played, the image you are solving for was actually drawn at the resolution of the puzzle. What I mean is, if you have a puzzle that is 15x15 squares, the image is also going to be 15x15 squares. In Pokémon Picross, they decided to use much higher pixel counts for the images, and just overlay the puzzle grid on top, requiring you to fill in any square that has even the tiniest bit of the image under it. Because the Pokémon sprites that they used are often pretty detailed, the puzzles often end up just being unrecognizable blobs until they are solved and the actual image is revealed. The blobby nature of the puzzles makes them all pretty samey, and not very fulfilling to solve. That's not to say the whole game isn't fulfilling though; it still feels great to fill out the Pokédex, but the puzzle designs could have been significantly improved.

While the puzzles make Pokémon Picross feel a little half-baked, there's no denying that it is still a fun distraction and a great concept. With a little bit of TLC, this could easily have stood its ground amongst other Pokémon spinoffs of the era, and it's unfortunate that it never got to that point. Thankfully, all is not lost, and you can find a playable copy of the nearly-complete project without much trouble if you look for it. For fans exclusively of Picross or Pokémon, this would be more of a novelty than anything. However, fans of both franchises might find a little bit more to enjoy.

Although the game was never released, you can learn more about it here (as of 9/14/22): https://lostmediawiki.com/Pok%C3%A9mon_Picross_(found_build_of_unfinished_Game_Boy_Color_puzzle_game;_1999)

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