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Skylanders: Swap Force

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The leader in the toys-to-life genre released another gem with Swap-Force , bringing a lot of upgrades and changes to the game, but maybe a bit too many additions for its own good. Now, I could write an entire doctoral thesis comparing this game to its predecessors and successors, but I won't. Rather, I hope to delve into Swap-Force  almost as if it were a standalone. What I noticed immediately about this game is that it looks and feels gorgeous. Everything blends together seamlessly into one solid world that combines cartoony with colorful, creating a wide variety of aesthetically magnificent levels. The platforming is also quite enjoyable, coupled with a button-mashing combat that stays exciting thanks to a variety of enemies and playable characters. Even the story is worthwhile as multiple humorous cutscenes play during the (unfortunately long) loading times. However, there are flaws, and most come thanks to the franchise's inherent business model. As a game that

Portal

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Portal  is one of those games that everybody should give a try. It has such a range of amazing elements to it that everybody can take a little something away from their experience, even if they are just watching someone else play. The story is minimal, but hints about what is truly going on are scattered everywhere, and they open up a whole new understanding of the player's situation. That story gets fleshed out even further in the sequel, and it can get extremely intense! Aside from story aspects, the controls are fluid and the system of portals is extremely intelligent and well executed, with the level design complementing multiple strategies, without being simplistic. Portal takes a look at Half-Life 2 's groundwork, and then flips it on its head to create something fantastic and worth every replay; as well as canonically expanding the Half-Life  universe into something completely unanticipated and unprecedented at the time. Although Portal ends up being a pretty quick

Final Fantasy All the Bravest

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I am a big fan of the Final Fantasy series, and that is definitely because of the fantastic first game , but that love is hardly shared for this game. It's unfortunate, too, because it really could have been enjoyable, but there were so many things that held me back from truly appreciating it. The gameplay is simple, with the player invited to swipe down the right of the screen, causing the "heroes" to attack the semi-randomly chosen enemies. Each hero has their own recharge time before they can attack again, making them susceptible to enemy attack (which can defeat multiple heroes within a single hit). That's where my disappointment starts. The entirety of the gameplay is a repetition of swiping and waiting. For the whole game. There is absolutely nothing more to it. What's worse is that the game demands nearly $50 to unlock half of the available content (which is close to the price of a full triple-A title), in addition, there are micro-transactions that

PAC-MAN

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I'm sure that  PAC-MAN  needs no introduction, he is a legend both in the gaming world, and outside of it thanks to cultural references (both good , and bad ). So, in the hopes of saving you the same old spiel, I want to get right down to it.  PAC-MAN  is difficult (assuming you don't know the patterns), but that is what brings people back to keep playing! The most fun I have with this game is finding it at a restaurant or something, and playing it with a group of friends to see who can set the highest score. The only problem is that the quarter-eating machines also tend to have  PAC-MAN 's many spin-offs, which almost always seem to be more exciting. With that being said, they wouldn't exist without the original, and even though it has been improved in many ways in the series' later installments, this classic never really gets old. The number of iterations and recreations also make it pretty accessible, and chances are that every self-respecting gamer has so

Smash TV

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I have recently been screwing around a bit with the "twin-stick shooter" genre, and then realized one of my childhood favorites was not only part of the genre, but also an amazing addition to it. I was always familiar with the classic arcade version (thanks to Midway Arcade Treasures Vol. 1 ), but I decided to try out the SNES  version just before this review, and it was quite the joyride. As a little bit of background, Smash TV  is a twin-stick shooter, meaning the character is controlled with one joystick, and shooting is controlled with the other. You play as a competitor in a deadly game-show in which you move from room to room defeating waves of enemies, powering up, collecting loot, and hopefully make it out alive. The game can be played alone, but the difficulty suggests that a second player might be helpful, as well as adding to the fun of the competition. Trying to out-score your partner can add an extra challenge that is worth every life. Besides the fact that

KINGDOM HEARTS Unchained χ

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I have played a lot of mobile games in the trademark mobile format, too many micro-transactions, pay to win, ridiculous restrictions (like a pain-in-the-butt energy system)... and I played the crap out of them. For a week. Then realized how bad the game I was playing actually was. Kingdom Hearts Unchained χ  was the first mobile game that I have played using that format, that truly did it right. It has restrictions, but those restrictions are more like areas to grow as you play, rather than money-wasters that hold you back. I feel like I'm truly making progress every time I upgrade one of my medals (the "characters" of the game), or pump up my equipment. For those not familiar with  Kingdom Hearts , it is a series put out by Square Enix , the developing powerhouse behind Final Fantasy , Hitman , Deus Ex,  and much much more. In the simplest sense, the series is an action RPG crossover between Final Fantasy  and Disney , with as convoluted of a story line as they could

Mario Kart: Super Circuit

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After just reviewing Mario Kart 64 , this review may seem a bit redundant, but I feel like this game definitely deserves to be reviewed anyways because it is too under-recognized. Jumping right in, I found that it takes a second to get used to the controls, due to the GBA having less buttons than either of the preceding systems with an MK  title, but after a slightly-confusing minute of button fumbling, the game is surprisingly well built for a portable platform! Mario Kart: Super Circuit  blends together the feel of both of its predecessors (being Super Mario Kart  and Mario Kart 64 ), as well as blending the technology of SMK  with the interface and track style of MK64 , making it into an exciting racing endeavor for one player, or four if you can find the Gameboys . The racing action is smooth, the menus aren't confusing, and the game is of the utmost quality. If you can get your hands on it, I recommend playing a few cups! The first mobile Mario Kart game is sure to please!