Super Metroid
I was almost afraid to start playing Super Metroid. Having truly started my Metroid journey with two more modern remakes of the previous games, I didn't want another A Link to the Past situation on my hands. So many people hold this game in such high regard, but would archaic design tropes or cryptic objectives push me away from the same conclusion? Unfortunately, the answer to that was ultimately yes. My first attempt at Super Metroid was almost entirely walkthrough free, and I made it about halfway through before I just couldn't figure anything out anymore. I took a break for a few months, then came back to a fresh playthrough with a walkthrough this time. While that really detracted from the search action that defines games like this, I'm glad that I got the chance to play all of Super Metroid without losing my mind, or spending hours trying to figure out what to do next, and I generally had a good time doing it. Despite it technically being the oldest game in the serie