Fire Emblem Heroes

I stopped playing Fire Emblem Heroes around the same time I stopped participating in the Microsoft Rewards program. Those two things were starting to take over all of my free time, and I needed some reprieve. While I have a history of gacha-style games latching themselves to my daily routines, I foolishly didn't expect this one to manage that. I've never been able to get into tactics games before, and I assumed the same would apply here. In fact, the only reason I started playing it was for the My Nintendo rewards points! However, the game's story and the greater Fire Emblem lore that it draws upon started drawing me in, and before I knew it, I was hooked. Now, while I'm shelving Heroes, I have a new, genuine interest in trying out some of the mainline games.

For an aggressively monetized mobile game to be the thing that finally helped me enjoy the tactics genre, it must be doing something very right. Part of that may be its simplicity. In other tactics games that I've tried to play, stages tend to be pretty long and require a good deal of planning. While planning is still necessary in Fire Emblem Heroes, the stages are always short, the maps are small, and the objectives are clear. The only real complication can be building a team of heroes that can both counter the opponents and complement each other's abilities. Thankfully, I found that in most cases, I could just brute force it with an all-star team of special heroes. While I only started playing to earn My Nintendo points, the ease of completing stages, especially with the help of my favorite gacha game staple, the "auto" button, made me just curious enough to see how I could fare in the event stages.

That was my downfall. As soon as I started earning the sweet sweet rewards from the limited-time events, I couldn't stop. As soon as an event began, I'd work tirelessly to squeeze it of everything I could before it disappeared. This tactic proved to be very fruitful, and generally pretty fun, helping me to earn hundreds of new characters and teaching me a lot about the Fire Emblem series. While my disgusting attachment to fully completing these event stages is what eventually caused me to step away from the game, I give it credit for getting me genuinely curious about the real games, especially those of my favorite characters (looking at you, FE Fates), and with some real tactic game experience under my belt now, I might actually be able to play all the way through one of them sometime! It must be said though, this is not the best representation of the franchise.

It is incredible how many different characters they have squeezed in and how many stories they've written to show these characters interacting, but it's also clear that the developers know how to get their audience to spend money. I'll preface by confirming that I never spent a cent on the game, but I did interact with the premium systems using currency I earned in-game. Summoning is a central mechanic to Fire Emblem Heroes, as it is the primary way to get new characters. To summon, you must select one of the time-limited summoning "banners" that feature a selection of special characters. Then, by spending premium currency, you have the chance to get random characters out of the pool you selected. Some of these characters can be very powerful, but they are generally very rare and you'll usually just be getting many repeats of the same weaker characters that are available under every banner.

Every summon is a gamble, and the painful blow of failure is softened by a slight improvement to the odds of pulling a featured hero every few times you pull a weak, generic hero, encouraging you to invest more and more. With this being Nintendo's most lucrative mobile game by a country mile, it's clear that the tactics are working. It's just a shame that they are so predatory. If you have a gambling addiction or are liable to cave when faced with this kind of system, please stay away from this game. It just isn't worth it. However, if you're cheap like me and won't crack under the pressure, the rest of the game generally makes up for the frustrating summons system.

Even now that I've had some time away to ruminate on my experience with Fire Emblem Heroes, I still feel pretty positive about it. I've been wanting to wade into the tactics genre waters for a long time, but all of my previous attempts had ended almost as soon as they started, so I'm very grateful that I've finally found something to help me get my foot in the door. I don't approve of the monetization techniques being employed, but the game is just generous enough to be fully playable without spending any money, so a little self-control can make for a great experience. I don't think Fire Emblem Heroes is for everyone, but I'm glad I decided to try it out for real, and I'm excited to see what else Fire Emblem has in store for me in the future.

The game is available for Android here (as of 1/20/24): https://play.google.com/store/apps/details?id=com.nintendo.zaba&hl=en&gl=US
The game is available for iOS here (as of 1/20/24): https://apps.apple.com/us/app/fire-emblem-heroes/id1181774280

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