Animal Crossing: Pocket Camp

When Animal Crossing: Pocket Camp came out, I was blown away by how it managed to look even better than the most recent mainline game at the time, New Leaf. The fundamental structure of the series was obviously modified to allow it to be free-to-play, but it still has all the right pieces to make it feel just like its console counterparts. The developers brought over the models and animations straight from the main series, making this look far more like a true mainline entry rather than just a mobile spinoff, and the Animal Crossing "feeling" is largely there too, with villagers' corny monologues and near-infinite debt ceilings fully in-tact.

Pocket Camp differs from its mainline cousins in a few ways in order to support the new pick-up-and-play model. First, you don't actually have access to a whole village in this game. Instead, you manage a campsite and can travel to different islands to collect resources and interact with villagers. These little separated islands make it easier to have a complete set of things to do while still allowing each of your tasks to be accomplished in only a couple of minutes. Second, you don't have any permanent residents at your campsite. When you encounter villagers on the islands, you can complete their requests (in exchange for crafting resources), which improves your relationship with them. Doing so opens the door to see what furniture they really like, and if you craft all of their preferred furniture, you can invite them to visit your campsite or cabin at any time. With over 200 villagers to befriend, you will have a lot of options for visitors pretty quickly 

Finally, there are microtransactions everywhere. This change is the only one that really hurts the experience for me. None of the purchases seem necessary to enjoy this game, but they can be extremely invasive, and come in so many different forms. There's a premium currency that can speed up crafting or be used to create premium furniture items, there are loot box "fortune cookies" that drop exclusive items from unique furniture sets, and there's a monthly subscription service that unlocks a bunch of quality-of-life improvements. The pricing on all of these is pretty steep, so I have completely abstained from making any purchases, but I still believe that I have had a full game experience. The game still advertises these sales constantly, which can be bothersome, but I don't really feel like I'm missing out on anything by not making a purchase, which I appreciate.

I don't think Pocket Camp is a great first Animal Crossing game since it relies so much on trying to call back to the full-fledged titles instead of doing its own thing. However, it can be a fantastic supplemental piece for existing fans, offering bite-sized bursts of familiar gameplay with fan-favorite characters and graphics that are nearly indistinguishable from the mainline series. If you're hoping to "complete" this game, but you don't want to fork out a bunch of money, you won't have a very good time, but if you just want a little Animal Crossing fun on the go, you really couldn't ask for much more than Pocket Camp.

The game is available for Android here (as of 1/1/22): https://play.google.com/store/apps/details?id=com.nintendo.zaca&hl=en_US&gl=US
The game is available for iOS here (as of 1/1/22): https://apps.apple.com/us/app/animal-crossing-pocket-camp/id1179915619

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