Posts

Fix-It Felix, Jr.

Image
In 2012, as a spectacular advertising campaign for their new movie,  Wreck-It Ralph , Disney released a few different takes on Ralph's fictional home game. Each based on the clips from the film, they offer similar aesthetics and gameplay, but their different development teams and target platforms meant they wouldn't exactly match each other. Of the different versions, the only one I have played myself is the iOS release that came both as a free standalone and in a dollar combo pack alongside mobile interpretations of all of the fictional arcade games featured in the film. I downloaded both immediately after seeing the movie and absolutely loved the fact that I was actually playing Wreck-It Ralph 's game! However, it was only after replaying it now that I was able to appreciate all of the features the developers managed to pack in to make it feel like a real arcade release. Fix-It Felix Jr! sees you playing as the titular character as you attempt to repair an apartment bu

Pocket Frogs

Image
Most of the mobile games I played during my youth have since been delisted or updated beyond recognition. As technology evolves and people's interests shift, it often just isn't worth it for developers to maintain their older apps anymore. That's what makes something like Pocket Frogs so special. From the moment I started playing again, everything was immediately familiar. I may have started a fresh save, but it still somehow felt like it was just how I left it on my iPod Touch in 2012. Pocket Frogs is somewhat unique in the virtual-pet space thanks to its mechanical implementation of rampant capitalism. Starting off with just a few terrariums, only one of which that can act as a nursery for incubating eggs, you'll quickly realize how much buying and selling of your hoppy little friends you'll need to do if you hope to expand your frog capacity or fill out your froggydex. The main gameplay loop consists of getting a bunch of new frogs, running out of space for th

Dragalia Lost

Image
Four years ago, Nintendo debuted a brand new IP as a part of their mobile game initiative. In less than a month from the writing of this review, that IP will be shelved alongside the likes of F-Zero and Kid Icarus . As someone who just picked up the game for the first time a couple months ago (just before in-app purchases were suspended), I'm disappointed that the franchise seems to be ending already, but I recognize that I didn't really do anything to encourage Nintendo to keep it alive. Nonetheless, I'm glad to have had a chance to play it, and I genuinely enjoyed it far more than I had expected to. As it turns out, playing a game in its end-of-life has its perks too. Dragalia Lost presents a very familiar gacha-RPG structure, but with fairly unique g for what it is. The summoning, team-building, upgrading, and just about everything else you do while you aren't playing through the stages, is ripped straight from the genre playbook. I actually had to double-check th

Pokémon TCG Live

Image
I was beyond excited for TCG Live when it was announced. Modernizing the official Pokémon Trading Card Game client, easing access to competitive cards, and finally bringing it to mobile checked all of my boxes! I wasn't able to join the beta immediately, but eventually caved and started playing via VPN. At the start, I really enjoyed it! It was no longer the same chore it was in TCGO to try and get the deck you want, and the battle pass provided a lot of incentive to keep playing. Unfortunately, the cracks started to show pretty quickly, and after only a few weeks, I couldn't convince myself to keep playing. I actually wanted to wait for the official release before I wrote my review, because I know there's a game I want to play in there somewhere. However, after waiting for almost a year, I couldn't keep it in anymore. The Pokémon TCG Live client is The Pokemon Company International 's attempt to translate the physical Pokémon Trading Card Game for online play

The Past Within Lite

Image
What do you do when one of your favorite mobile game developers releases a unique demo for their upcoming co-op-only game? You charge up one of your old phones and double-fist that sucker, obviously. At least, that's what I did. I love the Rusty Lak e series and the world it's slowly crafting l, but finding another person to play with (without committing to some stranger on Discord ) is a pretty big hurdle at this point in my life, so it was just easier for me to play both of the game roles on my own. Honestly, I might even recommend that for other introverts or lonely folks, since it makes The Past Within Lite feel just like the previous Cube Escape games, just with two screens. Keeping in line with the series motif that "the past is never dead, It's not even past," The Past Within Lite has players begin by choosing whether they will play in the past or the future. Players in a cooperating pair must choose a different time from one another, as puzzles in one t

Final Fantasy V Advance

Image
It took me absolutely forever to beat Final Fantasy V. I came off of FFIV on a high, started this game right away, and absolutely tore through its opening. I was really enjoying the game, especially thanks to all of the humor and pop-culture references included by the localization team. However, by the time I started to reach the late-game content, something just wasn't clicking, and I put it down for almost two years. Revitalized by all the time I need to fill in the middle of the night with my hungry newborn daughter, I went and tackled the rest of the game. It took me a while to realize it, but after finally beating FFV , I concluded that it managed to combine an upgraded version of FFIII 's class system and a lighter version of FFIV 's story and structure to make a near-perfect sequel. I was just too grinding-averse at the time to finish it in one go. Following Final Fantasy IV 's direction, FFV begins the game by introducing you to the party members one by one,

Pokkén Tournament DX

Image
I've never been very good at fighting games. On more than one occasion, I've tried playing the likes of Mortal Kombat and Injustice , but quickly get put off by the immense learning curve exacerbated by my general lack of talent. I like playing games to have fun, not to "get good," so it's not always easy for me to find my place in the fighting game genre. However, I've been known to try a little harder at learning something new if Pokémon are involved, and I finally experienced firsthand the value of fighting games thanks to the Pokémon -themed Tekken game, Pokkén Tournament .  While I haven't actually played a true Tekken game yet, my understanding is that Pokkén plays the same way, so those familiar with Tekken should feel comfortable jumping in here. For those unfamiliar, combat in Pokkén is one-on-one, with each round of a fight broken into two phases, beginning with the "field phase." The field phase gives the Pokémon access to the