Metroid Prime Hunters
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfvmRQfVWm1CEYxgetx7iO5q41Y4w5UPW9QhoYbTrVdkOOLlub76UbK8PupqtGAkEzlY8HINBoNnIUboPbPKQ5h9UgWoza9bq8QpdR9Ca_cQwgaLwM4nUqr9ycm6VV390LTuhoL2QkbS__LrZ77vAhMAU77qK30-NEmJlyIF8RhPwrYAnGnBHpBDXE-ks/s320/metroidprimehunterspvp.jpg)
As a mid-2000's handheld sequel to a legendary console game, I expected Metroid Prime Hunters to be a neutered imitation of the game that inspired it . In regards to its formula, that's exactly what happened, but I was actually quite surprised by how much I still enjoyed myself while playing it. There are a lot of spin-off games that claim to be canon in their respective series, but can easily be passed up. While it takes place between the first two numbered Metroid Prime games, I still expected to feel that way about Hunters before I played it. Now that I've finished it, I think it's important enough that I actually find myself wishing for a port to the Nintendo Switch so other people can play it before Metroid Prime 4 debuts. Whether it was because of hardware constraints or a genuine consideration for the short play-sessions that are typical of handheld gamers, Metroid Prime Hunters makes a few big concessions from the usual Metroid formula. Other than a set of speci